In 2013, the AES PNW Section learned all about the sound design and effects for the video
game, "Forza Motorsport 4." To concentrate on that, the music was turned down, but as the
music for such games is a story unto itself, the PNW Section January 2015 meeting presented
Lance Hayes, Lead Composer for the current Forza Motorsport 5, who spoke about how the
music score was created and recorded. Lance, an independent composer (DJDM.com), also
worked on several previous Forza soundtracks. The meeting was held at Microsoft Research in
Redmond, WA. About 50 people (14 AES members) attended.
Lance is an award winning composer working in media, advertising, and television for some 20
years, and mainly on video game soundtracks for the past 10 years. Some of his projects include
composing and producing music for "Nike+ Kinect Fitness," the Stranded Music for the video
game "Gears of War 3," and music for "Xbox Fitness." Additional clients include Activision,
The Discovery Channel, Warner Bros., Best Buy, National Geographic, Harpo Inc., MTV, VH1
and many others.
Forza Motorsport 5 (FM5) naturally evolved from its predecessors FM4, 3 and so on. Lance had
worked on FM3 in various capacities, and by FM4 was doing the in-game music. He was hired
for FM5, which was to be a launch title for the new xbox One console, and expected to raise the
music bar with new technologies, live orchestral mixes, and 7.1 surround.
Lance described preproduction work, composing for the evolving game concepts. There would
be 18 unique tracks of 5 sections each, 3 hours of music and 2,000 stems. Everything HAD to be
done for launch day. The gameplay story arc was covered, and how music was composed for the
game "Homespace, Travel, Pre-Race, Race, and Rewards" elements. Making music work
depending upon game play was demonstrated.
The style of the music was important. FM4 and 5 had moved to a cinematic score feel, yet the
music needed to evoke certain similar emotional responses as previous FM games, a signature
sound for the FM series. Lance could do a lot of the work in his personal studio, but FM5 called
for live music elements, which would be recorded in Marin County, Los Angeles, New York
City, and Redmond. He spoke of the challenges in composing to integrate all of these elements
into a coherent music track.
The Skywalker Symphony strings were recorded at Skywalker Sound with Leslie Ann Jones;
M.B. Gordy played percussion parts at Sonic Fuel in Los Angeles; the NY Film Chorale sang at
Avatar Studios, NYC; guitar tracks and stem mixing were done in Redmond.
Lance also spoke about using FMOD Studio for controlling music elements for gameplay.
During a break mid-meeting, as is our custom, PNW AES awarded door prizes:
- Glynn Johns book courtesy RChinn - won by Thom Rathbone
- Desktop Mastering by STurnidge - Will Stowell
- AES hand sanitizer - Janey Wallick
- RadioShack mixer from JJ - Dana Olsen
- Genelec bag from AESLA - Greg Dixon
- Antelope Audio Tee from AESLA - CDeckard
- Fluke voltlight from Fluke/RRodriguez - Steve Turnidge
Reported by Gary Louie, PNW Section Secretary
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